It includes the opening encounter, and a subset of items, creatures, and crafting recipes from the full version. The demo will continue to get bug fixes, UI enhancements, and balancing, however. This way, they'll get a feel for the style of game and it's content. If I were choosing for my own children, I'd probably recommend the game be limited to kids 11 and up. While there's no graphic violence nor sexual content depicted, there is quite a lot of descriptive, violent text.
Bandits bash heads with metal saucepans, wounds get infected and pus-filled, and killing can be common in some games.
The world of NEO Scavenger is a dark place, and there are mature themes such as slavery, cannibalism, and corruption. And items such as whiskey, prescription drugs, and medicinal plants are featured. Ultimately, the demo is the best way to measure appropriateness. It's there precisely so new customers can decide if NEO Scavenger is right for them!
Play how you want! Abilities and Flaws — Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches. Crafting — Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles. Realistic Metabolism — Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter…everything is tracked.
Realistic Inventory — Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance. Hex-Based World Map — Navigate ruins, hills, forests, and plains in a hex-based map. Left untreated, the character could die. Illnesses can be treated or avoided by using certain items in the game. For example, to ward against hypothermia, the player should quickly obtain a pair of pants. PC Gamer's Tom Sykes said of the game, "Compared to other post-apocalyptic RPGs, NEO Scavenger feels like the real deal, with a central character who lives the harsh life of a wastelander rather than simply borrowing the aesthetic.
The game uses elements from roguelikes, adventure games, and role-playing games. The developer tried to reduce the dependence on guns which typify the post-apocalyptic genre.
Although players need to fend off attacking monsters, situations in the game such as hypothermia or dehydration also require the player's immediate attention. Early versions of the game used a simple combat system that consisted of repeatedly clicking basic options such as "Use axe on looter" until either the looter or the player's character ran out of hit points. Enter your account data and we will send you a link to reset your password. Your password reset link appears to be invalid or expired.
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